Redefine the future of fashion.Redefine the future of fashion.
Hackathons are the new way to push the boundaries of what you know and learn what you don't. They provide an environment to learn, explore, and engage to complete a project with a set amount of time. Students spend 36 hours building a project of their choice, such an app or a garment, while getting support from mentors and sponsors. Participants meet companies looking to hire while getting their hands on the latest tech. Students are given the opportunity to solve problems they see in the world by utilizing fashion and technology.
This year, we'll be having 4 different prize categories:
- Creation of a new technology
- Advancement of an existing technology
- Use of Technology in Creating New Fashion Products
- Tech Advancement of the retail experience
$6,525 in prizes
Best Creation of a New Technology
Best Advancement of an Existing Technology
Best Use of Technology in Creating New Fashion Products
Grand Prize (Best Wearable)
Best Tech Advancement of the Retail Experience
$1000 Grand Prize
Best Project with a Female Team Member, Best Potential BGV Participant
$250 to participte in Bad Girl Ventures + $100 cash
Most Commercial Potential
Best Fashion Tech Forward Design
Presented by FSO
Best Project on .tech Domains
$50 vouchers/team mate
Best Use of Textiles
Presented by AATCC
(4) Stuffed Animal Sewing Kits
Best Use of AWS
1 TB Hard Drives
Presented by HacKSU
(4) Tile Trackers + (4) ProtoSnap Lilypad Development Boards w/ SparkFun Parts Box (Magnetic)
Hack That Builds Most Relationships
Sponsored by Trunk Club,
$800 worth of Trunk Club Credit
Submitting to this hackathon could earn you:
Director of the School of Digital Sciences
CEO of Alphamicron
Software Developer at Remesh
COO at FITOS
Director of the Fashion School
Manager of TechStyleLAB
Account Manager at Kent Displays
How unique and innovative does the project seem to you? Has the concept been done before? If so, does the team tackle the problem in a different or unique way?
Is the project wearable OR does it reference a fashion or retail context? Does the prototype function? How well is the prototype built or constructed? Did the team accomplish what they needed to in order to understand the project's goal?
Does the product have a commercial aspect to it? Does the team address the market potential of their project? What is the potential for monetization of the project?
How well did the team members communicate the nature and goals of their project? How finished does the final project feel?